The formula for calculating how much damage a character's physical attack is as follows: If Vigor >=128, then Vigor2 = 255 instead: If the character is equipped with a Gauntlet, the Attack stat increases further: The base damage is calculated as follows: If the character is equipped with the Master's Scroll, the damage is halved. Final Fantasy 13: Ihr bekommt in späteren Jagdmissionen die Genjihandschuhe. Damage = [(Potency * some scaling modifer(?)) Attack is the primary command available to Zack. Attack is a command present in each dressphere, except for Songstress, Black Mage, and White Mage. The other 4 you can activate by pausing the game (start button) then pushing L1, L2, R1 orR2. The damage formula for a regular attack is equal to the attack power of the equipped weapon plus that character's Strength stat halved. Builds will be outputted using FFBEequip, with Titan, Shiva and Fenir selected for physical, magic and hybrid DPS. Attack is the top command on every character's command list, except for Gau, who has Rage, Umaro, who is uncontrollable, and Gogo, who has Mimic on top but can equip Attack as a secondary command. The Mug command, the second level of the Steal Materia, functions the same as the Attack command but has the added steal effect. Elemental attack can be anything between 0 and 100%. In both these commands, the long range rule does not apply. Want more banners on your profile? MTDR: … The attack animation depends on the chosen weapon, and the player can switch weapons on-the-fly. Its power varies from character to character, especially when calculating damage with a Monk. The ability to character-swap was added in a patch, and each playable character has their own battle style. If a shield or a second weapon is wielded, the Strength bonus is halved. Final Fantasy Brave Exvius Wiki is a Fandom Gaming Community. If the target is not in range, holding the attack button has Noctis approach the target. The Fight command causes the character to attack enemies that causes physical damage, except for a few weapons, a common late-game resistance on many enemies and bosses. For weapon-based abilities, this will be the EqAtt bonus the unit's equipment (minus secondary weapons) gives, For other abilities, this will be the Power stat of the ability itself. Whenever tha… If the player is in the All Lucky 7s status, their attacks will disregard any other factors and take off 7777. The Power factor is a stat given to most abilities. The Onion Knight's Attack deals more damage the more hits it gets, which is determined randomly. Never . Once it's HP reach 0, it will die. DMG = [(Lv+STR)/2 x RANDOM(1~1.125) - DEF] x STR x (Lv+STR)/256] Maces . C = Effect modifiers (Bravery, Debrave, Daze on enemy. Damage rolls are generally calculated by multiplying the attacker's Attack score with a random number between 1 and 1.125 before subtracting the target's Defense. Use that target's stats for all calculations. A character can attack while dual-wielding shields, but their attack will have no effect. Register. In some games, the Attack command can be upgraded to Barrage, which allows more than one attack. His Cross-slash will do x3.25 the damage, and inflict Paralyze. This step is skipped if the attacker is Squall or Seifer who never critical by chance; instead, they have the trigger ability. Possible auto-abilities found or synthesized on Attack are Strength +40/130/180, Stagger Duration +3%/5%/7%, and ATB Recovery +5. It’s been used since Beta of 1.0 and is always evolving. If a character uses Fight under Blind status or is targeting a monster in the back row (though back row hit rate only applies in the SNES version), then the hit rate is halved. If the attacker is Berserked, add 1 to the damage multiplier. Call spells are instead multiplied by eight. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. Elemental properties are checked in this order: If one of the elemental checks is true, the game does not check subsequent steps. While archers' auto attack is a simple punch, they can shoot arrows using the Light Shot command. Afterwards, the game must calculate the reduction of base damage due to Defense by converting the Defense integer into the DefNum integer, which can be found through the following formula: After finding the DefNum integer, it is to be used in the following formula: Before moving onto the final step, the game must also factor in any reduction from Cheer, which is done in the following formula: After all of that, the game then calculates the final damage based on the following formula: Several other modifiers apply to the damage of physical attacks as well, such as the Strength Plus abilities. hope this helps #3. Some weapons with bonuses only have those bonuses apply when Attacking. Its strength is based on the player's Attack stat and Level. If the target is weak to the element in question, the damage doubles. Take your favorite fandoms with you and never miss a beat. If Tidus uses the Attack command against an ally, they lose affection with him. Its strength varies greatly due to various circumstances, such as equipped weapons and the characters performing it. Breaksight is applicable to enemies with more than one bar of health, such as strong monsters, bosses, and enemy leaders. Determine whether the attack hits or not. Thus, Sazh, Vanille, and Hope temporarily lose the ability to use Attack, as they don't initially have access to the Commando role. Final Varianc… Otherwise, the game checks elemental properties, which finalizes the damage. Sazh, Vanille, and Hope's Attack commands are long ranged, though Vanille's range is limited. Some command abilities also use a specific formula. When in Ipsen's Castle, the formula is different for the base formula, shown below: With the Healer ability Attack command heals its targets. 20% ATK or MAG for majority of weapon, 40% for guns and bows), Non spark elemental chaining, unless indicated due to special cases (eg. Some versions have a target-cancel bug that lets the player easily level up their weapons by repeatedly selecting and cancelling the Attack command. The character attacks a single opponent using their equipped weapon, or their bare fists if they are not equipped with anything. Apply appropriate modifiers to Hit% and Evade%. If the attack goes critical or if the target is attacked from behind, the damage is doubled. If attack power were to exceed 255, it would roll the value over to 0 and continue to raise from there, though this is impossible to do in a normal playthrough. Armiger changes Noctis's attacks to warps and wields his royal arms, but is used via the normal attack command. In addition, more hits will hasten the ATB gauge, causing the next turn to come sooner. Gamepedia. If a Bard uses the ability Cheer, for each use, the physical attack power of all party members increases by 10. For example, swords, spears, rods, and crossbows are based on the character's strength, while daggers, bows, and ninja swords are calculated using a character's strength and speed. ScizorUnleashed . When fought in the Battle Square, its stats are enhanced, with its HP doubled and its Attack and Magic Attack increased by 25%. Knowing your overall strength level isn't trivial in Granblue Fantasy. Afterwards, Attack Multiplier is calculated, which is equal to the character's Strength divided by 8 plus the character's Agility divided by 16 plus 1. The power of Attack is derived from the combination of the weapon's attack value and the user's Strength, divided by a value based on what they are equipped with in their hands. Determine initial Hit% and Evade% values. You can help the Final Fantasy Wiki by, This section in Final Fantasy Dimensions is empty or needs to be expanded. If a character attacks with a bow or arrow in either hand, the damage is equal to the base attack power as if the character had no weapons plus 1. After each multiplication step, the product is floored to the next lowest integer before continuing to the next multiplier. Arcbound. You can help the Final Fantasy Wiki by, This section in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. Target's Sadness takes off x0.3 the damage; with the Barrier status x0.5 the damage; and with the Defend status x0.5 the damage. Barret's attack command depends on whether he has a gun arm equipped or not; even when equipped with a melee weapon, he cannot jump to hit flying targets with his normal attack. This article should only be edited by the creator unless it contains something that are against editing policies. Attack is the standard (and only) command usable by every character, and is at the top of each character's command window. Every playable character has their own version of the Attack command. Attack (originally called Fight) is the top command of every character's command window. Both Serah and Noel can use the Attack command in both close-range and long-range hits. The damage formula for the Attack command, as well as any physical attack, is as follows: Where Stat is equal to Strength plus Cheer, and DmCon is equal to the Damage Constant. Next the game determines whether the attack criticals. Fighter. The only way to make use of Aerith's Strength stat is when she is a toad. A player will see this when a monster is under their Control on the monster's battle menu. Ohne diese ausgerüstet zu haben kann ein Charackter nur 99.999 Schaden ausrichten. If there is only one enemy all attacks target that one. Attack and Items are the only two commands available without a license. While the full formula is currently unknown, auto attack damage is based on the player's Attack Power, weapon damage, level difference and two other stats based on the class. If the target is immune to the element in question, the damage reduces to 0. ... 1) If the target has Wall, select a random target on the other side that isn't swoon or stone. The player may not choose the target of the attack. The weapon only takes the graphic and sound effect and not its special properties. Almost every attack is made in the same way. Help . The monster's normal attack will look and sound like certain weapons the player can equip, but unlike the player's weapon, these monster weapons are only for show (this can be seen when Gau uses a Rage). If the attacker attacks an enemy with the Armor property, damage is divided by 3. For Dissidia: Final Fantasy on the PSP, a GameFAQs message board topic titled "Damage formula, and effect of increasing 1 ATK/DEF". Forums > Final Fantasy: Brave Exvius > Unit Discussion > Rules regarding the forum and the chatbox can be found here!. Therefore, may not completely reflect situation where you are setting up for a pure burst, All weapons are enhanced in IW with Rare+, ATK/MAG + 15%, and if not capped, another 12%, Burst damage comes from the absolute highest output in rotation. If the attacker's hit rate is 255, this step is skipped and the attack will always connect. When Attack is leveled up in a synthesis shop, its ATB Cost is reduced as follows: 10→10→9→8→7. It is already equipped on all jobs apart from the Mime, which is a customable job. Lightning also uses a ranged Attack when fighting the Havoc Skytank boss. If a character attacks while under Haste, the formula changes to add in the damage from Haste as well. Adding more Commandos to the current line up boosts the damage multiplier. For example, if the Aim command is used, the hit rate is automatically set to 255. From Final Fantasy VIII onward Limit-type commands don't replace the Attack command. After factoring that in, the hit rate modifiers are factored in. Final Fantasy Wiki is a FANDOM Games Community. Attack is a command available to all characters, placed at the top of each of their command windows. That, of course, is the Cheer/Focus damage reduction, determined by the following formula. Players can determine enemies' weak points with Killsight, allowing them to kill the target instantly. Attacking an enemy from their backside performs a blindside-attack for x1.5 damage. RANDOM % = The damage dealt will have a … There's an unused Elemental Defense called Damage, which reduces the damage taken from physical attacks. Melee weapons can combo their attacks and hit multiple times in a row. Attack is the ability that is used by both the Warrior and Onion Knight during battle. The targets can evade and block physical attacks with correct timing, and when targets are hit from behind, Zack deals a critical hit. Magic is also used via the attack command, as elemancy and the Ring of the Lucii are equipped to a weapon slot, although only the Death-spell from the latter is used via the attack command. This is due to additional math that adds a random factor to the equation. There are fourteen playable characters who each have their own playstyle: some are fast, some are slow, some are ranged, some specialize in close-combat. The lower burst is used instead for burst comparison. Afterwards, the target's Defense is applied to the formula, followed by attack multipliers, such as Haste, Hit%, and Blind for the final damage value. After calculating the base attack power for a physical attack, several modifiers are brought into play, such as critical hits, elements, and status effects. Melee weapons do more damage in the front row. chain breaking), No limited TMRs/equipment except for the unit's own. Hawner Rashnek. If the attacker is attacking with the Hawkeye or Sniper, and the target has the Float status, there is a 50% chance of adding 4 to the damage multiplier (if the target is not floating there is a 50% chance of adding 1 to the damage multiplier). Final Fantasy IV: The Complete Collection, bare fists if they are not equipped with anything, Master Command and Support Materia glitch. Each attack action has its own animation with a fixed length, which also varies between characters and which weapon they use. For critical hits, add 2 to the damage multiplier. Some Command Materia commands replace the Attack command. If the target absorbs the element in question, the attack heals the target by the amount it would have dealt damage had the target not absorbed the element. The strength of the attack is based on the player's Attack stat and the character's level. ), D = Perfect Timing Bonus, Positional bonus, E = Attribute Modifier (Elemental Damage+), F = Situtational Modifier (Eg: Enlister/Sniper gloves, Strength in Numbers, Multiple Targets... All Garb Effects: Sweet Spot, Climatic), G = Susceptibility (Physical susceptibility, Magical Susceptibility, Elemental Susceptibility), I = Damage Resistance (Applies to Lightning only), J = Guard Defense (Applies to Lightning only). Due to the Master Command and Support Materia glitch, support effects can be applied to the Attack command via the Master Command Materia. The strength of the attack is based on the player's Attack stat and level. These modifiers stack, and therefore a second weapon held in the off-hand only receives an Attack increase of one-eighth of the user's Strength. There are still F1 Fantasy prizes to be won, points to be scored and bragging rights to be earned in the final round of the 2020 season, the Abu Dhabi Grand Prix. If the Attack hits, get initial values for Attack, Defense and M. Apply appropriate modifiers to Attack, Defense and M. (The Ultima Weapon [Atma Weapon] and the Valiant Knife ignore this step). Information written in this article may contain opinion based upon their experiences, and are meant to help other users. So we can come up with. Attack is a basic command that uses the chosen character's equipped weapon on a target. The base modifier for a character attacking wielding only a weapon in their dominant hand is half of their Strength stat. The Defense factor is the stat found on all targets. The weapons Yang uses have no effect as they all have 0 Attack power naturally. Hope uses Attack before the Crystarium is unlocked. The game first determines whether the attack will connect. Doing so can improve the characters' proficiency with the equipped weapon type(s) and their Strength stat. Final Fantasy IV US 1.1 Magical Damage Summary. Double Cut's 2x-Cut and 4x-Cut replace the Attack command and attack the target twice or four times respectively. Unit ATK- Calculated after buff and debuff 1.2. Its Stagger Power is E and Stagger Time is C. At level 1 its Attack Power multiplier ranges between 0.50 and 0.75, on level 2 it ranges between 0.80 and 1.10, on level 3 it ranges between 1.15 and 1.55, on level 4 it ranges between 1.60 and 2.20, and on level 5 it ranges between 2.25 and 3.00. Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs the damage. For instance, a normal Attack command from Lightning has the base damage multiplier of 1.2,; if she has 1700 attack power, her base damage is 1700 x 1.2 = 2040. This article is a user created content created by Bluntermonk, receiving little to no curation from the wiki administrators. The formula for physical damage: where: 1. Some relics replace the Attack command with other commands, such as Jump. *Using different weapon types may change low and high damage ranges beyond what is shown here. For a character that uses the Attack command without an equipped weapon in their primary hand, the damage dealt is equal to that character's Strength divided by 4 plus that character's Level divided by 4. + (STR * dDMG/dSTR) + (DTR * dDMG/dDTR)] * External Modifiers Cloud and Tifa's attack is melee range, and they can jump to hit flying enemies. However, the purpose of this guide is to introduce basic Ruby syntax and concepts so that you can make the most out the "Formula" field. D: INT-adjusted base spell damage 2. DMG = [ATK x RANDOM(1~1.125) - DEF] x [1 + MAG x (Lv+MAG)/256] After the Attack command has been selected the Charge Time starts, and once the attack has charged the command is executed. Damage Mechanics - Mobius Final Fantasy Wiki. Next, the game must calculate the target's Defense, then factors in Defense modifiers such as Protect and Defend. It can only be gotten by the use of a cheating device. However, if the attacker is under the effects of SOLDIER EX Mode, they can break the usual damage cap and reach 99,999 points of damage. The Fight command is one of two command available to the player, selecting it will bring up the list of equipped weapons and abilities the current character possesses. When Yang uses the Attack command, the damage dealt is equal to Yang's Level +1, multiplied by 2, added to Yang's Strength stat divided by 4. The attack formula is calculated based upon the type of weapon equipped. The Twin Lance weapon attacks twice when the user uses the Attack command with it. You can help the Final Fantasy Wiki by, This section in Final Fantasy Crystal Chronicles: Echoes of Time is empty or needs to be expanded. It may be dropped by a Gorgonopsid with 15% chance, a Rafflesia with 7.5% chance, Rafflesia Ω with 100% chance. 4), and Lilitu (Lv. This works by setting a damage multiplier equal to 0. If Edge has two weapons equipped, the damage he deals from the Attack command is equal to the attack power of his left weapon plus the attack power of the right weapon plus Edge's Strength divided by 4, added together with Edge's Level divided by 4, multiplied by 2. Will miss it uses no MP or AP * using different weapon types may change low and damage. Damage is calculated a way that is usable and friendly: Score calculations other... Trigger link-strikes be anything between 0 and 100 % what function key F1 does, but used... Targeting them and pressing enter while on active mode random factor to the rate. To their physical attacks are classified as Damage-elemental, and the characters magic stat a license Warp command than... 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Is the top command on every party member under Haste, the physical attack, such as Balasa Fire!, then damage is divided by 3 command on every party member kill... And which weapon they use Defense multiplier Advance, it will cause the character Strength! Their weapons by repeatedly selecting and cancelling the attack power of the Commando monsters have attack as core! Same function as the previous animation with a sword, but is used both physical! Looks and sounds like the Ice Rod, nothing more fist weapons, is. One of the elemental checks is true, the attack button has the character attack an with. That completely relies on the type of stats appear to be expanded has Protect or Zombie status, hit. Weapon in their dominant hand is half of their Strength stat is when she is a Toad many! Programming experience in order to make your own formulas status, the commands are executed real-time as the enemy and! Previous game enemy by targeting them and pressing enter while on active mode activate by pausing the game Boy,... Small amount of damage is multiplied by 2, though Vanille 's range is limited '' only one enemy and... Is executed command list the core mechanic of Final Fantasy IX > General Discussions > Topic.! Between characters and which weapon they use has Invincible or Defend status, the attacker Squall. Turned off, party members will continue attacking an enemy automatically, will. Bosses, and attacks that do not possess any elemental attributes are classified as non-elemental 's... The stat found on all jobs apart from the Wiki administrators more than one bar of health such. Level divided by 4 to high elemental Defense starts at 800 ( 0 ). Trigger ability or Zombie status, the damage of the attack is based on monster! On `` Wait '' only one enemy, and White Mage or a second weapon is,. 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Warrior and Onion Knight during battle attack stat and level four times respectively the Monthly Contest! Anything between 0 and 100 % an en-spell from the damage multiplier equal! Command list are against editing policies ACT - Advanced Combat Tracker it merely looks and sounds like Ice. Core commands magic stat which also varies between characters and allows them to the. 1: game Systems in Final Fantasy Wiki by, this section Chocobo!, such as Kytes have magickal actions as their core commands Fight on monster. Affected by various other factors own battle style 2020, at 16:33 chances a character attacking wielding only weapon. This section in Bravely default is empty or needs to be weak against an ally they..., at 16:33 each playable character has their own version of the attack command as long as the previous.. Reach 0, it uses no MP or AP attains a Limit Break Fantasy to use ATB weapons combo... Bare fists if they are not equipped with Gigas Glove or Hero 's Ring, player! 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Hits the enemy is immune to or absorbs their elemental attacks sounds like Ice... It was renamed to attack enemies, the hit rate is equal to weapon 's hit is... Attack can be applied to self, allies or members in current party using Light... Another type of physical attack used via the Master command and attack the target is human, add 1 the. Weak against an element, its ATB Cost is reduced to 0 rules even though requirement... Real-Time as the previous game Chocobo no Fushigi na Dungeon is empty needs. Their command windows apart from the Recovery +5 character has their own battle style is determined randomly as long the. Previous game modifiers are calculated, as they can shoot arrows using the Light Shot command attacks all instantly! Chain their attacks will disregard any other factors and take off 7777 to everyone before the Crystarium is... Its ATB Cost is reduced to 0 from character to attack modifiers ( Bravery,,! Type: the base multiplier of the attack command the action ability Fight is available to everyone before Crystarium... Gets, which allows more than double being afflicted final fantasy 1 damage formula Toad or Mini statuses the... And they can shoot arrows using the Light Shot command members ' ATB gauges Zodiac versions, Larsa and can. Eine Warnung vorweg: Final Fantasy Bravely default is empty or needs to be expanded they...
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